State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2022

Top 5 Third Person Games in Australia Q3 2022: Performance Overview

Explore the performance trends of the top 5 third person games in Australia during Q3 2022, including downloads, revenue, and active users.

Top 5 Third Person Games in Australia Q3 2022: Performance Overview

In the third quarter of 2022, the top five third person games in Australia on the unified platform showed interesting trends in downloads, revenue, and active users, according to Sensor Tower data. Here’s a detailed look at the performance of these popular titles.

PUBG MOBILE experienced a notable increase in weekly revenue, peaking at around $271K in the first week of August. Weekly downloads varied, starting at approximately 5.5K in early July and rising to over 7.1K by the end of September. Active users remained relatively stable, fluctuating between 77K and 87K throughout the quarter.

Genshin Impact showed significant revenue fluctuations, with a remarkable spike to $431K in mid-July and another peak of nearly $297K in the final week of September. Downloads increased notably towards the end of the quarter, reaching about 6.7K. Active user numbers were strong, peaking at around 91K in the last week of September.

DRAGON BALL Z DOKKAN BATTLE had a varied revenue trend, with a high of about $184K in late August and a lower point of around $16K in mid-August. Weekly downloads were moderate, peaking at approximately 1.5K in late August. Active users saw a gradual increase, reaching just over 8.6K towards the end of the quarter.

Stumble Guys demonstrated impressive growth, with weekly revenue reaching nearly $109K in late August. Downloads were robust, peaking at over 104K in late July. Active users surged throughout the quarter, from 177K in late June to a peak of approximately 402K in mid-September.

Guns of Glory: Lost Island had steady revenue, averaging around $70K weekly. Downloads were relatively low but saw a slight increase, peaking at 162 in late September. Active users remained consistent, fluctuating slightly around the 2K mark.

These trends highlight the dynamic nature of the third person gaming market in Australia. For more detailed insights and analytics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022